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Disloyal
Game Design | Game Art
Disloyal was an emergent game making use of the prisoner's dilemma. In the original game design, the game was meant to play with another person, and the goal was to either get out of prison, or to get the lesser sentence. In the prototype, the player would go up against an AI that chose at random. I was involved in the game design and game art for this project.
To play around with the possibilities, I had created a handwritten font for this game, as well as the 2D Art.
Adobe Photoshop | Unity3D
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