I'm a Berlin-based esports broadcast producer with a background in game design and broadcast graphics. I love the point where storytelling, technical precision and creative ideas come together in a live show.
My path into live production started in broadcast graphics, working on Twitch Rivals, VCT EMEA and the LEC. Over time, I moved further into show production, progressing from Prod 2 to Prod 1 responsibilities and taking on more editorial and creative ownership. Today my work spans shaping show narratives with on-air talent, writing and producing segments, calling live broadcasts, and coordinating the teams and workflows behind them.
My background in graphics production still shapes the way I approach a show. I'm interested in more than getting the right cue on air: I care about how a moment looks, how it feels for the audience, and how all the pieces fit together — whether that's a studio broadcast, an international event or a fan activation in an arena.
What I enjoy most is the collaborative side of live production: developing an idea with talented people, figuring out how to make it work, and seeing it come to life in front of an audience.
